ROLLING
Puff-it-up craft
Hand-roll joints through staged skill, material quality and composure—not a one-click inventory recipe.
Under the hood of Neon City
420 Worlds is not a list of minigames. It is a network of people, places, evidence, property, skills, money and consequences.
ROLLING
Hand-roll joints through staged skill, material quality and composure—not a one-click inventory recipe.
POPULATION
Persistent citizens keep homes, jobs, relationships, memories, knowledge and history outside your streaming bubble.
ECONOMY
Cash is physical, bank deposits happen at branches, provenance follows illegal earnings, and laundering carries capacity and risk.
PRODUCTION
Cultivation, chemistry, biology and process control meet real rooms, equipment, ventilation, power and risky supply operations.
CRIME
Robberies, burglaries and contraband runs create witnesses, memories, evidence, police cases, warrants, arrests and legal outcomes.
WORLD
Lease units, buy businesses, build workspaces, operate crews, drive, gamble and compete for political influence.
Verified design records
TCP owns durable control while authenticated UDP carries realtime intent and snapshots.
ArchitectureHand rolling is staged, skill-driven and server-authoritative.
Core GameplayCitizens retain identity, homes, jobs, relationships, memories and history.
World SimulationCash on hand, bank balances and illegal provenance remain separate.
EconomyIllegal acts create knowledge rather than a disposable wanted-star effect.
JusticeHomes, businesses and mobile facilities provide physical production capability.
PropertyHigh-risk production depends on authored supply operations, not free menu ingredients.
OperationsEvery joint, dollar, witness and citizen has somewhere to go.
News